Spin the wheel!
This game turn students
answering questions in games. Whit this type of activity we can reinforce teamwork
and different subjects that can be displayed at the chart to be guessed. This
activity correspond to gamification method in which students learn through games.
We can use it to learn several topics as the one that is shown at
the following activity; also, this tool is useful in order to rehearse the
alphabet. This game can be use with all ages players but it will be probably
more attractive to young learners.
The limitation that I identify is that it is not the greatest tool
to acquire big quantities of topics.
You can play this game like
that...
An empty chart will be
written at the board. The first sentence will be “Charles is Chinese, not
French”, the second sentence will be “She´s Turkish or Russian. I´m not sure”
and the last sentence will be “We´re German and they are Japanese”.
Depending on the student´s number,
they will join into groups.
The first group will spin the
wheel and the will play for the corresponding points. They will try to guess
the first letter and if they assert the letter they will earn the corresponding
points. (ex: If they are playing for 45 points, say “letter e” and the sentence
has 3“e” they will earn 135 points.)
Hello Daniela,
ReplyDeleteOne of the things that I really enjoy of your latest entries is design of them, I mean the way you combine the colour of the letters with the images so I can inference that you are a creative person. On the other hand, the information is coherent and well organized. Firt you explain what gamification is, its implication in the class of English, its limations and finally, you conclude giving a great example about a learning activity.
Regards